Jun 07, 2006, 08:28 AM // 08:28
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#181
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Something that can make swiss cheese of a warrior isn't overpowered, it's balanced. Or did you think your warrior was the only one allowed to do ridiculous DPS? Warrior routinely hit my monk for well over 65 damage, I fail to see a problem here.
I usually just ignore touchies. Their damage is healed away easily enough, and since they lack interrupts they're really not that big a threat. As the battle goes on, they will run out of energy and not spam quite so much, leaving me able to push them over the edge.
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Jun 07, 2006, 09:02 AM // 09:02
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#182
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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touch rangers are not overpowered.
Its fine - learn2play.
hint1: kite
hint2: snares
hint3: degen
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Jun 07, 2006, 11:20 AM // 11:20
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#183
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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Quote:
Originally Posted by LordHelmos
I'm going to recall my arguement on this due to the fact that I'm really just upset with seeing so many people use the same build rather than having the build be unfair. As you know theres no nerf for stupid people with no imagination or creativity to come up with something different.
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This is the point I was trying to make here. Be careful, you might get flamed for it.
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Jun 07, 2006, 12:02 PM // 12:02
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#184
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Gargle Blaster
wha? it takes 3 people to takeout one touch ranger -that is balanced how?
please read the first post - i know how to counter touch rangers - the problem is that they are not balanced.
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3 people!? Jesus christ 1 Diversion practically destroys there build if they don't see it coming. Imagined Burden? Well they're do loads of damage while they slowly walk upto a target... All it takes is a single Barbed Trap (we all know trappers exist in RA) and they're limping and degening. If you let them get close enough to Plague Touch you, its your own fault for been moronic enough to let them!
It takes 500 Anticaster Mesmers to kill a Warrior, lets nerf the Warrior! It takes 1 Anticaster Mesmer to kill a Caster, nerf the Mesmer! Overpowered!
It takes 1 Cry of Fustration to destroy a spike, nerf it! It takes 1 Shields Up to destroy a Ranger Spike, nerf it!
You see where i'm going with this?
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Jun 07, 2006, 12:14 PM // 12:14
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#185
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Yeah they are a joke...and so is this complaint...
So Touch Rangers are the build of the month and someone wants it nerfed. Boo Hoo Hoo.
I see no reason why Anet should nerf something just cause people haven;t learned the awesome power of interrupting and think this game is all about damage.
wanna kill a Touch Ranger, Echo Diversion and Bite and Touch are gone. Don't have Diversion? Then what are you doing playing PvP.
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Jun 07, 2006, 02:06 PM // 14:06
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#187
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Academy Page
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Quote:
yes...make it so necromancers are at the complete mercy of backfire.
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So? Warriors are at the mercy of everything...
Its funny to hear all the people defending Touch Rangers. Learn to kite..stupidest response yet. Learn to be quiet, how about that.
Wild blow...good idea..if a warrior could afford to bring it..but 99% of the time we can't. Take a long hard look at what a warrior needs to bring to battle just to be able to do dmg to monks and everybody else..while we're at it, Touch Rangers can dish the pain like no other and heal themselves while dedicating only two skill slots to damage and healing! Yea, that's balance..
No Touch Rangers in GvG or Ally battles..wake up? Yes there are..and they're doing quite well.
Warriors especially are cannon fodder for these guys, I'd be willing to bet that the vast majority of the complaints come from warriors, and maybe assassins, because there's very little warriors can do to survive Touch Rangers without dedicated monk healing.
However, wild blow not withstanding, I figured out a Warrior/Necro build that can beat Touch Rangers and I'm having a blast with it because of the freaking huge numbers of Touch Rangers in RA/TA these days. I don't win everytime, because no matter what the naysayers spam in these threads, Touch Rangers are dangerous, they are overpowered, and they are imbalanced. But I win more than I lose now, 1 on 1 with a touch ranger..when there's only one...when..
/Signed..RA is ruined, TA is ruined, and I understand that the elite among us disdain such simple pursuits, but those of us that don't do GvG every day would like some pvp balance in the quick fight arenas. There's nothing left but Touch Rangers. No thanks
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Jun 07, 2006, 02:45 PM // 14:45
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#188
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Dravyn
So? Warriors are at the mercy of everything...
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Being one of the major damage dealer classes, of course.
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Jun 07, 2006, 03:29 PM // 15:29
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#189
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Academy Page
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Sure..against a soft target with no defensive buffs that's ignoring you so you can spam frenzy...
Warriors are only as good as their healer. You can be the most damaging force on the field, subject to not being crippled, blinded, weakened, degen stacked touched to death or reactive trigger damaged. Last I checked, blind didn't keep my ele from dishing the pain, cripple didn't keep my necro from bringing people down, etc and so on. Warriors have to plan carefully and in order to be the most damaging force on the field they pretty much have to sacrifice any and all defense, unlike any other class in the game. Don't get me wrong, I love my warrior..but its too easy to shut us down. We are far more dependant on having a monk than any other class in the game.
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Jun 07, 2006, 03:36 PM // 15:36
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#190
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Dravyn
We are far more dependant on having a monk than any other class in the game.
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...because you are also the most potent offense in the game.
And Warriors have no more hate than any other class, it is just more justified to bring Warrior hate as it is likely to be more usefull in mitigating damage.
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Jun 07, 2006, 03:48 PM // 15:48
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#191
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Dravyn, you've never heard of Dazed have you? If they don't carry Mend Ailment or CoP that condition can bring Boon Prots down, never mind making an Ele, Mesmer or Necro useless.
Are you trying to say that by spamming Vampiric Touch/Bite (yes the duplicate skill thing is unbalanced) and causing damage then using the rest of your build to keep yourself alive should be nerfed? If you divert 1 single skill thats half there build gone, if you divert Executioners Strike, big deal? You can work round it.
Its quite amusing how Warriors primarily are the ones whinging that because they can be taken down by an Touch Ranger they should instantly get the nerf bat. Can't you take a bit of competition?
Its just ironic that possibly the best character to counter them is a Mesmer. Hell anything with a snare can... If you kill the rest of his team then all go to work on him you must suck if you can't kill him surely!
It seems Warriors just don't like been taken down as fast as any other 'soft' target. And whats wrong with carrying Wild Blow? You say that you can quite easily lose vs 1, yet you don't bring the skill thats most threatening to one? You could always go W/Me and start the fight with Wild Blow and Blackout
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Jun 07, 2006, 04:39 PM // 16:39
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#192
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Frost Gate Guardian
Join Date: Aug 2005
Location: With my angel.
Guild: Needs Moar [DESU]
Profession: W/
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The fact that this is still going simply shows that some of you are as terrible at reading as you are at playing the game. The only thing I see that needs nerfing is the rampant stupidity that plagues these boards. Any time there's a build that comes up that beats someone because they don't know how to kite or work as a team, "nerf plx" is the first thing they say. Look, the build has its counters, just like any other. It's about as overpowered as a healing hands wammo. <.< You bring counters to IWAY to HA, so bring them to RA for touch rangers.
In my opinion, IWAY didn't really need a nerf, since the same counters that could beat it prenerf still apply today. All you need is teamwork and to not suck at the game. It weeded out the bad teams from HA, like touch rangers do from RA now. Bleh... I'm just going to sit here and laugh because another build gets nerfed due to people not knowing how to play.
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Jun 07, 2006, 05:02 PM // 17:02
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#193
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Academy Page
Join Date: Apr 2006
Guild: Knights Of The Rising Sun
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Quote:
Originally Posted by Criminally Sane
The fact that this is still going simply shows that some of you are as terrible at reading as you are at playing the game. The only thing I see that needs nerfing is the rampant stupidity that plagues these boards. Any time there's a build that comes up that beats someone because they don't know how to kite or work as a team, "nerf plx" is the first thing they say. Look, the build has its counters, just like any other. It's about as overpowered as a healing hands wammo. <.< You bring counters to IWAY to HA, so bring them to RA for touch rangers.
In my opinion, IWAY didn't really need a nerf, since the same counters that could beat it prenerf still apply today. All you need is teamwork and to not suck at the game. It weeded out the bad teams from HA, like touch rangers do from RA now. Bleh... I'm just going to sit here and laugh because another build gets nerfed due to people not knowing how to play.
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Agreed. Enough said from this post
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Jun 07, 2006, 05:09 PM // 17:09
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#194
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Frost Gate Guardian
Join Date: Feb 2006
Location: England
Guild: FhS
Profession: W/
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Touch rangers are very annoying i know, but a half decent mesmer, e.g myself( or so i like to think ) can end a touch ranger in the space of 12 seconds...diversion ftw, so can a smite monk with scourge sacrifice, scourge sacrifice + awaken the blood on offering of blood will nearly kill you. Same goes with e surge mesmers. I agree they should be nerfed...make vampiric bite and vampiric touch spells....or attacks or somthing, if they make them spells, normal users would not be effected in the slightest, if anything benefited, and touchrangers are ended.
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Jun 07, 2006, 05:13 PM // 17:13
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#195
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Frost Gate Guardian
Join Date: Mar 2006
Location: Denmark
Guild: Surprise Team Buttshizzle [TTUB]
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1 good counter:
Run Away FFS.. so easy.. OhH noEs he used Storm Chaser or other speed buff.( The attacks does like 60 dmg each..) RUN AWAY kill him.. I pwned 1 as a MONK.. (lol i was smiter he thought i was healer..) Touch!! SMITE!!!!!!! broken fingers dead Ranger
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Jun 07, 2006, 06:00 PM // 18:00
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#196
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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/Notsigned
Touch rangers are fine the way they are.
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Jun 07, 2006, 06:29 PM // 18:29
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#197
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Academy Page
Join Date: May 2006
Profession: R/W
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I bet most of the cries for extreme nerf are paladins who didn't get saved by their mending or healing hands, and had their sever artery and gash reversed on them.
Last edited by Retribution; Jun 07, 2006 at 06:35 PM // 18:35..
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Jun 07, 2006, 07:44 PM // 19:44
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#198
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Frost Gate Guardian
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Quote:
Originally Posted by generik
Blah blah blah...
Yadda yadda yadda...
There is no such thing as imbalance in this game.
Even if there is an ele skill that spikes for 1000 dmg with no cast time, no recharge, and no energy cost, it is STILL not an imbalance.
Because guess what?
The same option is available to YOU too. Don't want to "exploit" it?
Well I am sure that's what all losers say.
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It never ceases to amaze me how much you complain about things and then uses such ridiculous and idiotic arguments to back it up. And manage to sound like an asshat too...
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Jun 17, 2006, 02:58 AM // 02:58
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#199
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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/notsigned
though, there are no counters to life stealing, only life sacrificing. Someone wanna dig up that scourage sacrifice skill^^.
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Jun 17, 2006, 03:51 AM // 03:51
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#200
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Necro: SS+degen curses
Monk: kite+self heal
Ranger: snare+whatever you want
Warrior: Knockdown+…need I say more?
Mesmer: Degen+Edenial (and yes, skill interrupts do work if you’re quick) or if you're feeling particualrly nasty, Diversion and Blackout
Ritualist: CHANNELING
Assassin: Chain+teleport
Elementalist: Kite within AoE spell radius (Meteor, hint hint) or spike the little monkey.
There you go. A counter for every proffession. Now, what was the problem?
Oh yes, I remember. Should Vamp skills be attack skills. I don't see why not. Some R/Ns change to A/Ns for the Critical hits.
Last edited by Minus Sign; Jun 18, 2006 at 06:41 AM // 06:41..
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